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We make Roblox games we'd actually play.

Independent studio, clear ideas and games we keep improving after launch.

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  • BloxStrike

Built by an independent studio with long-term plans.

Explore Our Roblox Games

A look at the games we're building, updating and growing over time.

Featured Game

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What we focus on

Games with strong loops and room to grow

We care about game feel, replay value and updates that actually make the game better.

Build queue

Needs review

  • Lobby polish pass

    Due this week

  • First-time UX test

    Playtest notes ready

  • Round flow cleanup

    Cut from this build

  • Event reward list

    Almost ready

  • Patch notes draft

    Shared with testers

Build queue

Needs review

  • Lobby polish pass

    Due this week

  • First-time UX test

    Playtest notes ready

  • Round flow cleanup

    Cut from this build

  • Event reward list

    Almost ready

  • Patch notes draft

    Shared with testers

Gameplay First

Start with the core loop

We begin with the part players repeat most. If that part isn't fun, nothing else matters.

Core gameplay

Replay value

Live Updates

Build for the long run

We ship, watch how people play and keep improving with balance changes, fixes and features that feel worth adding.

Roadmap

Player feedback

Regular updates

Update plan

Here is the current game roadmap

Current build:

Arena combat rework

Milestone 3 of 4

Schedule

Mo

Tu

We

Th

Fr

Sa

Su

Discovery call

10:00 am to 10:30 am

Custom automation

06:00 pm to 06:30 pm

Update plan

Here is the current game roadmap

Current build:

Arena combat rework

Milestone 3 of 4

Schedule

Mo

Tu

We

Th

Fr

Sa

Su

Discovery call

10:00 am to 10:30 am

Custom automation

06:00 pm to 06:30 pm

What players get

What we want our games to feel like

Clear starts, good performance, regular updates and enough depth to make people come back.

Strong first impression

Clear starts, fast feedback and less confusion when players first join.

Better with friends

We like games that are more fun with other people, not less.

Updates that matter

We would rather ship fewer good changes than pad a game with filler.

Smooth performance

We pay attention to low-end devices as well as high-end ones.

Player-led changes

Community feedback helps decide what gets improved next.

Room to grow

Each game is built with future modes, events and systems in mind.

Player Feedback

What people say after playing

A few things we've heard from early players, friends and other devs.

You can tell this was made by people who actually play Roblox.

Early player

Community feedback

The games are easy to jump into, but there is enough there to keep you around.

Playtester

First-session feedback

Updates feel thought through instead of rushed.

Community member

Patch feedback

It feels polished without losing that messy fun Roblox vibe.

Friend of the studio

External playtest

How we build

From idea to live game

Nothing fancy. We find the hook, build it properly, ship it, then keep making it better.

Step 1

Finding the hook

We play a lot, talk a lot and look for an idea that feels simple to explain but hard to stop playing.

Planning the core loop...

Game feel check

Can players read it fast

Will it stay fun

Step 2

Building the core

We prototype the main loop early and keep performance in mind from the start so it feels good across devices.

local

ReplicatedStorage

=

game:GetService

(

"ReplicatedStorage"

)

local

ChronoModule

=

require

(

ReplicatedStorage.Packages.chrono

)

function

NPC:Spawn

(

position

:

Vector3

)

-- Register once so clients stay in sync

self.worldPosition

=

position

self.chronoRegistryId

=

Chrono.NpcRegistry.Register

(

self.model

,

self.npcType

,

"Base"

,

true

)

end

Step 3

Polish and release

We tighten the UI, tune the balance, squash bugs and only push when it feels ready.

Live build

Players

Step 4

Updates that matter

After launch we watch retention, listen to players and keep improving what people actually use.

Player feedback

Feedback shapes the next update

Keep the game fresh

Ship fixes, polish, and better events

Watch the numbers

Retention and sessions guide updates

FAQs

Questions people usually ask

Straight answers about the games and how we work.

What kind of Roblox games do you make?

How often do you update your games?

Can players suggest ideas or report bugs?

Do your games work on low-end devices?

Do you take collabs or custom work?

Want to work with us?

If you've got a collab idea, a publishing question or just want to talk games, send us a message.

© All right reserved

© All right reserved